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Mollymauk Tealeaf ([personal profile] mollymocks) wrote2023-06-09 06:46 pm

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OOC INFORMATION.
NAME: Gray

CONTACT: [plurk.com profile] talkincodes

AGE: 30+

OTHER CHARACTERS: Kaijin ([personal profile] catmemes)

IC INFORMATION.

BASICS
CHARACTER NAME: Mollymauk Tealeaf

CANON: Critical Role

CANON POINT: Episode 24

AGE: 25 (physically)

BACKGROUND
HISTORY: Wiki

PERSONALITY:
  • What impression does your character give when meeting someone for the first time? How does the first impression differ from your character’s true nature?

  • The most obvious thing about Molly on first glance is flamboyance- he's covered in jewelry and tattoos, dresses in a riot of colors and patterns and generally giving the impression of someone who wants to be seen. It's not just appearance either, Molly is loud, theatrical, unapologetically hedonistic, all too happy to make up expansive lies, and almost always willing to throw himself into things. Anything worth doing is worth overdoing.

    And while none of that is untrue, it also makes for a good smokescreen. Tieflings aren't always looked on kindly and purple is an unusual color for them, so if he's going to catch attention anyway why not lean into it? All the practiced showmanship means people don't always pay attention to the fact that Molly is a lot more perceptive than he likes to let on, and he's particularly good at reading people. He's perfectly capable of subtlety, most of the time he just doesn't bother with it. Misdirection, rather than invisibility.

    It also belies the fact that Molly is something of a caretaker at heart. He likes looking after people, especially people he considers 'his', but in general Molly is always on the look out for ways ways to be good to people. It may not always seem like it, but he does genuinely have people's best interests at heart. He can just kind of be an asshole about it sometimes.

  • What are your character’s ambitions/goals? Why are they important to your character?

  • Molly's stated life goal is deceptively simple: leave every place better than you found it. Whether it's something as big as chasing a conman out of a town or saving people from monsters or as small as providing a night or two of entertainment or sharing a bit of money, Molly is determined to leave a positive mark anywhere he goes. He's not looking for major achievements or rewards, he doesn't even necessarily care if people know he was responsible, he just wants to live life by leaving good things in his wake. Small kindnesses.

    Of course, kind is not the same thing a nice. If Molly thinks what's needed for positive change is a kick in the ass, he'll deliver that just as easily as anything else. He'll lean on sore spots, make people uncomfortable, delight in any reactions he gets, and generally make sure that the lessons he decides to impart definitely make an impact. You may not enjoy it now, but it will be good for you eventually. Probably. He's not the best at planning ahead, but he tries.

  • What are your character’s fears? How do they hinder or challenge your character?

  • Molly is someone who very much lives in the moment, but his biggest fears involve his former life. "Mollymauk" is a personality that has been entirely invented since he has no memory of who he used to be previously, and he likes it that way. He likes who he is and what he's made himself into. The idea that his former life could come back and essentially overwrite him is one of the few things that can break through his usual playful mask into something a lot more serious.

    He has no idea who he used to be, and he doesn't want to know. Whoever that was had their chance, and their life has nothing to do with Molly. But it also means that he has no way of knowing if problems from that former life can come back to haunt him and he can't prepare for it. When he does finally meet someone who knew him before, it makes him genuinely tense and uncomfortable and eager to get away from the situation as quickly as possible. Anything that might possibly threaten his sense of self is not anything he wants to do with.

    INVENTORY: A deck of hand-drawn tarot cards.

    POWERS
    SKILLS/ABILITIES:
    Tiefling Abilities:
    Vicious Mockery - He can cause damage to anything that is in sight range and can hear him via speech. Usually does so by growling something threatening-sounding in Infernal.

    Charm Person - Can cause a person to be unable to attack him, and be more receptive to his suggestions or conversation. He usually uses it to put people at ease or make it easier to get information

    Enthrall - Can cause anything that can hear him to be fixated on him, to the point of being much more unlikely to notice anything or anyone else.

    Darkvision - Molly can see well in the dark; almost perfectly in low light, and can see in complete darkness as if it was dim light.

    Hellish Resistance - He is resistant to fire.

    Bloodhunter Abilities:
    Hunter's Bane - Survived the imbibing of the Hunter’s Bane, a poisonous alchemical concoction that alters his life’s blood. This allows him to better track, and have knowledge of fey, fiends and undead creatures. The knowledge tends to take the form of something he 'remembers', though he doesn't know from where or how.

    Rites - Molly can imbue any item with power at the cost of taking damage that can't be healed until the rite ends. He can use both at once, until he drops the items or ends the rites. The ones he uses are Rite of the Frozen, which imbues an item with cold damage and creates ice on the surface of whatever it is, and Rite of the Dawn which imbues an item with radiant damage and also provides low light from the object.

    Blood Maledict - Molly can cast curses on anything, so long as they have blood. His most common is is Blood Curse of Blinding, which can blind a creature for a few seconds (or longer, if he's willing to take more damage to himself), but can also invoke Blood Curse of Purgation, which can manipulate a creature's vitality to clear their blood of a corruption. Or pull the alcohol out of a drunk person, as it turns out.

    Two-Weapon Fighting - Molly's chosen weapons are two scimitars that he wields in either hand, and he's extremely skilled with them. He's a dextrous fighter in general, relying more on speed and agility than on brute strength.


    NERFING: At 20%, Molly's tiefling abilities are down to just being able to use Vicious Mockery (a cantrip), and slightly better than human-average dark vision. He can also invoke Blood Curse of Blinding but only once a day and at the cost of greater damage to himself (in the form of blood loss) to cast.

    WEAKNESSES: N/A

    SAMPLES.
    TDM Top Level | TDM Thread